Drum Programming and Groove Design category
                Drum Buss ParallelBlend crushed parallel bus for weight while preserving transient clarity on the dry path. more 
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                                Euclidean RhythmsAlgorithmic distribution of hits across steps (e.g., 5 in 16) for world/tech grooves and polymetric feels. more 
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                                Fill GrammarShort setup fills on bars 4/8/16; keep time reference clear and return cleanly to the groove. more 
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                                Ghost Note ProgrammingLow-velocity in-betweens on snare/hats that propel the groove without crowding main accents. more 
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                                Hi-Hat Articulation (Programming)Alternate opens/chicks/tight slurs; time micro-opens to lifts in arrangement. more 
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                                Humanization StrategiesSubtle timing/velocity variance or groove templates from a live take; keep consistent pocket. more 
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                                Pattern Variations (A/B)Slight changes per 2, 4, or 8 bars to avoid loop fatigue; add fills at section boundaries. more 
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                                Polyrhythm 3:2Three evenly spaced hits over two beats; layer against straight parts for tension and release. more 
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                                Sample Selection & ContrastPair tight kicks with round basses, bright hats with dark snares, etc., for separation in the mix. more 
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                                Swing PercentageDelay every other subdivision (e.g., 8th-note swing) by a set amount for feel. Moderate settings retain bounce. more 
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                                Velocity Layering (MIDI)Map ranges to different samples or timbres for realism; vary velocities for human dynamics. more 
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